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FollowerMessage

Enum FollowerMessage 

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pub enum FollowerMessage {
    LockStateUpdate {
        user_id: UserId,
        lock_state: LockState,
    },
    StartSession {
        user_id: UserId,
        lock_state: LockState,
    },
    HeartBeat {
        user_id: UserId,
    },
}
Expand description

The messages sent from followers to the leader

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LockStateUpdate

Synchronizes a user’s lock state between participants.

Fields

§user_id: UserId

User whose lock state is being synchronized.

§lock_state: LockState

New lock state for the user.

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StartSession

A follower, upon startup should send the StartSession message to the leader to announce its presence. It also sends the lock state. The leader then should unlock if it is locked and the follower sent an unlocked state, otherwise it should not change the lock state. Subsequently, it should respond with a lockstate update.

Fields

§user_id: UserId

User whose session is starting.

§lock_state: LockState

Current lock state for the user.

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HeartBeat

A heartbeat request to the leader every HEARTBEAT_INTERVAL.

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§user_id: UserId

User whose session liveness is being reported.

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impl FollowerMessage

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pub fn user_id(&self) -> UserId

Returns the user ID associated with the message.

Trait Implementations§

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impl Clone for FollowerMessage

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fn clone(&self) -> FollowerMessage

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FollowerMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for FollowerMessage

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for FollowerMessage

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fn eq(&self, other: &FollowerMessage) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PayloadTypeName for FollowerMessage

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const PAYLOAD_TYPE_NAME: &'static str = "password-manager.shared-unlock.follower-to-leader"

The topic name associated with this payload type, used for routing/dispatch.
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impl Serialize for FollowerMessage

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for FollowerMessage

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impl StructuralPartialEq for FollowerMessage

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impl<T> Any for T
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn and<P, B, E>(self, other: P) -> And<T, P>
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Create a new Policy that returns [Action::Follow] only if self and other return Action::Follow. Read more
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Create a new Policy that returns [Action::Follow] if either self or other returns Action::Follow. Read more
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